Level Designer / Boss Designer

Magibot is an experience of a new kind combining 2D platformer, puzzle and strategic games. Follow the adventures of a little robot wizard who wakes up alone in the middle of a forest, wearing a wizard hat and a book placed beside him.

My intentions : Combine the principles of a game of  platforming game and those of a strategy game

My work highlights

  • Conceptualize levels

  • Create difficulty curve

  • Think "storyline of the level"

  • Make proposals of boss's situation

  • Blocking & set dressing

Conceptualization:

Level Building : 

Unity & Ferr2D.   Versionning via BitBucket/SourceTree

Definition of atomic parameters, playtest to adjust the difficulty curve. 

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