Level Designer / Boss Designer
Magibot is an experience of a new kind combining 2D platformer, puzzle and strategic games. Follow the adventures of a little robot wizard who wakes up alone in the middle of a forest, wearing a wizard hat and a book placed beside him.
My intentions : Combine the principles of a game of platforming game and those of a strategy game
My work highlights
Create difficulty curve
Think "storyline of the level"
Make proposals of boss's situation
Blocking & set dressing
Level Building :
Unity & Ferr2D. Versionning via BitBucket/SourceTree
Definition of atomic parameters, playtest to adjust the difficulty curve.